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Update Sprite Node

UI/Elements/Game

Update Sprite

Update any property of a sprite

a2ui_update_spritestdLong running
Inputs4
Outputs1
Security exposure10/10
Packagestd

Ratings

Scores range from 0 to 10. Higher values mean more impact, exposure, or operational weight.

No score metadata has been set for this node yet.

Input Pins

4

Execution
exec_in

Sprite

Struct
element_ref

Reference to the sprite element

SpritePropsSpriteProps11 fields
srcBoundValuerequired

Represents a value that can be either a literal or a data path binding

variant 1PathBindingvariant

Path binding with optional default value for preview

pathstringrequired
defaultValueanyOf (2)
variant 1PathDefaultvariant

Default value for path bindings - stores the preview value

variant 2nullvariant
variant 2objectvariant
literalStringstringrequired
variant 3objectvariant
literalNumbernumber:doublerequired
format double
variant 4objectvariant
literalBoolbooleanrequired
xBoundValuerequired

Represents a value that can be either a literal or a data path binding

variant 1PathBindingvariant

Path binding with optional default value for preview

pathstringrequired
defaultValueanyOf (2)
variant 1PathDefaultvariant

Default value for path bindings - stores the preview value

variant 2nullvariant
variant 2objectvariant
literalStringstringrequired
variant 3objectvariant
literalNumbernumber:doublerequired
format double
variant 4objectvariant
literalBoolbooleanrequired
yBoundValuerequired

Represents a value that can be either a literal or a data path binding

variant 1PathBindingvariant

Path binding with optional default value for preview

pathstringrequired
defaultValueanyOf (2)
variant 1PathDefaultvariant

Default value for path bindings - stores the preview value

variant 2nullvariant
variant 2objectvariant
literalStringstringrequired
variant 3objectvariant
literalNumbernumber:doublerequired
format double
variant 4objectvariant
literalBoolbooleanrequired
widthanyOf (2)
variant 1BoundValuevariant

Represents a value that can be either a literal or a data path binding

variant 1PathBindingvariant

Path binding with optional default value for preview

pathstringrequired
defaultValueanyOf (2)
variant 2objectvariant
literalStringstringrequired
variant 3objectvariant
literalNumbernumber:doublerequired
format double
variant 4objectvariant
literalBoolbooleanrequired
variant 2nullvariant
heightanyOf (2)
variant 1BoundValuevariant

Represents a value that can be either a literal or a data path binding

variant 1PathBindingvariant

Path binding with optional default value for preview

pathstringrequired
defaultValueanyOf (2)
variant 2objectvariant
literalStringstringrequired
variant 3objectvariant
literalNumbernumber:doublerequired
format double
variant 4objectvariant
literalBoolbooleanrequired
variant 2nullvariant
rotationanyOf (2)
variant 1BoundValuevariant

Represents a value that can be either a literal or a data path binding

variant 1PathBindingvariant

Path binding with optional default value for preview

pathstringrequired
defaultValueanyOf (2)
variant 2objectvariant
literalStringstringrequired
variant 3objectvariant
literalNumbernumber:doublerequired
format double
variant 4objectvariant
literalBoolbooleanrequired
variant 2nullvariant
scaleanyOf (2)
variant 1BoundValuevariant

Represents a value that can be either a literal or a data path binding

variant 1PathBindingvariant

Path binding with optional default value for preview

pathstringrequired
defaultValueanyOf (2)
variant 2objectvariant
literalStringstringrequired
variant 3objectvariant
literalNumbernumber:doublerequired
format double
variant 4objectvariant
literalBoolbooleanrequired
variant 2nullvariant
opacityanyOf (2)
variant 1BoundValuevariant

Represents a value that can be either a literal or a data path binding

variant 1PathBindingvariant

Path binding with optional default value for preview

pathstringrequired
defaultValueanyOf (2)
variant 2objectvariant
literalStringstringrequired
variant 3objectvariant
literalNumbernumber:doublerequired
format double
variant 4objectvariant
literalBoolbooleanrequired
variant 2nullvariant
flipXanyOf (2)
variant 1BoundValuevariant

Represents a value that can be either a literal or a data path binding

variant 1PathBindingvariant

Path binding with optional default value for preview

pathstringrequired
defaultValueanyOf (2)
variant 2objectvariant
literalStringstringrequired
variant 3objectvariant
literalNumbernumber:doublerequired
format double
variant 4objectvariant
literalBoolbooleanrequired
variant 2nullvariant
flipYanyOf (2)
variant 1BoundValuevariant

Represents a value that can be either a literal or a data path binding

variant 1PathBindingvariant

Path binding with optional default value for preview

pathstringrequired
defaultValueanyOf (2)
variant 2objectvariant
literalStringstringrequired
variant 3objectvariant
literalNumbernumber:doublerequired
format double
variant 4objectvariant
literalBoolbooleanrequired
variant 2nullvariant
zIndexanyOf (2)
variant 1BoundValuevariant

Represents a value that can be either a literal or a data path binding

variant 1PathBindingvariant

Path binding with optional default value for preview

pathstringrequired
defaultValueanyOf (2)
variant 2objectvariant
literalStringstringrequired
variant 3objectvariant
literalNumbernumber:doublerequired
format double
variant 4objectvariant
literalBoolbooleanrequired
variant 2nullvariant

Property

String
property

Which property to update

Default Source
SourcePositionTransform

Source URL

String
src

Image URL

Output Pins

1

Execution
exec_out

Node Info

Internal name
a2ui_update_sprite
Category
UI/Elements/Game